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Space engineers long range ore detector
Space engineers long range ore detector








space engineers long range ore detector space engineers long range ore detector

Keep the current precise detection capped at 250m, but anything beyond that switches to an "imprecise" detection system - instead of scanning individual voxels or small groups of voxels, it performs a quick check on the asteroid (or planetary chunk) and displays the composition (maybe approximate composition or with varying certainty) in a marker positioned at the centre of the asteroid or planetary chunk.Īssuming a list is kept for the composition of a given asteroid or chunk, this shouldn't introduce any noticeable overhead. That's where the second idea - and point - comes in. However, that leaves a balance issue between small and large grid detectors: You're using 25x more detector components in a large block for no gain whatsoever. The first can be solved by simply increasing the small ship ore detector's maximum range to 250m.

  • It would be great to know an asteroid's general composition from a considerable distance away.
  • Small ship ore detectors are useless now that asteroids are so much larger, and any useful ore is buried deeper within them.
  • Hello! After spending in excess of five hours searching for Uranium-bearing asteroids, I have come to two conclusions:










    Space engineers long range ore detector