


Keep the current precise detection capped at 250m, but anything beyond that switches to an "imprecise" detection system - instead of scanning individual voxels or small groups of voxels, it performs a quick check on the asteroid (or planetary chunk) and displays the composition (maybe approximate composition or with varying certainty) in a marker positioned at the centre of the asteroid or planetary chunk.Īssuming a list is kept for the composition of a given asteroid or chunk, this shouldn't introduce any noticeable overhead. That's where the second idea - and point - comes in. However, that leaves a balance issue between small and large grid detectors: You're using 25x more detector components in a large block for no gain whatsoever. The first can be solved by simply increasing the small ship ore detector's maximum range to 250m.
